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181. Improved Mission Reward (Reward Active players) - in Player Features and Ideas Discussion [original thread]
How would forcing people to do missions to stay up to speed with skill training be good to this game? Your vision is so narrow.
- by Grarr Dexx - at 2010.12.10 14:29:00
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182. Add a reason to not ninja salvage - in Player Features and Ideas Discussion [original thread]
Oh yeah, aggress my salvage frigate, see what happens Please make salvaging aggress us.
- by Grarr Dexx - at 2010.12.10 10:26:00
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183. boost drakes +50 PG and +30 CPU - in Player Features and Ideas Discussion [original thread]
I guess that one good idea was just karma to make up for the hundreds of bad ones you have floating in your head.
- by Grarr Dexx - at 2010.12.09 11:44:00
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184. New Skill : Reduce time delay for JUMP CLONE - in Player Features and Ideas Discussion [original thread]
This would be a great way to make all of the work to make the universe seem larger go poof in a single small patch.
- by Grarr Dexx - at 2010.12.08 10:52:00
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185. add factio modules to market too - in Player Features and Ideas Discussion [original thread]
Czert out of the left field with a... reasonable proposal? Does strike me as kind of odd they'd add ships, but not fittings on the market.
- by Grarr Dexx - at 2010.12.08 03:01:00
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186. Outpost Management - Deny Remote Market Transactions - in Player Features and Ideas Discussion [original thread]
You have sovereignty in systems, why couldn't you just close down the gates and have impenetrable fortresses? The market is SSC/DED/whatever-sanctioned, you don't have any say in what they do. Player vs player doesn't just mean shooting, you know.
- by Grarr Dexx - at 2010.12.08 02:59:00
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187. Give mining lasers 'teamwork' ability - in Player Features and Ideas Discussion [original thread]
Scan often if you don't want to waste cycles/crystals.
- by Grarr Dexx - at 2010.12.08 02:57:00
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188. pirate carebear - in Player Features and Ideas Discussion [original thread]
I'm not sure if you know, but 0.0 is significantly more valuable than lowsec/highsec. You will deprecate these systems quite quickly doing this.
- by Grarr Dexx - at 2010.12.07 14:34:00
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189. Skill Training (Oh Noes - Not Again !!) - in Player Features and Ideas Discussion [original thread]
How would you balance skill gain of miners against fighters? How would you balance the fact that everyone and their mother will just undock, and shoot a target that is constantly being repaired, skilling up a) the shot person's defensive skills, b...
- by Grarr Dexx - at 2010.12.06 15:15:00
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190. Stabilize Overview - in Player Features and Ideas Discussion [original thread]
Why, we do!
- by Grarr Dexx - at 2010.12.06 01:32:00
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191. Why do shield extenders ... - in Player Features and Ideas Discussion [original thread]
Unfortunately for you, there's more things to take into balance than your narrow field of view.
- by Grarr Dexx - at 2010.12.05 14:52:00
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192. New POS idea by hellwarz - in Player Features and Ideas Discussion [original thread]
Dear lord
- by Grarr Dexx - at 2010.12.05 12:14:00
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193. Skill Training (Oh Noes - Not Again !!) - in Player Features and Ideas Discussion [original thread]
Change that for what reason? Use eve-search to see why previous threads with these ideas died.
- by Grarr Dexx - at 2010.12.05 12:11:00
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194. Fitting Can - in Player Features and Ideas Discussion [original thread]
You don't have the ISK for this or that? Then you don't deserve the rewards that come with them.
- by Grarr Dexx - at 2010.12.05 03:32:00
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195. Ships that can only be found - in Player Features and Ideas Discussion [original thread]
I think the idea could have merit, but the whole 'bind on pick-up' mechanic is a great way to ruin what this game is all about, economy.
- by Grarr Dexx - at 2010.12.02 00:28:00
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196. Release Prize Ships after a Year or Two - in Player Features and Ideas Discussion [original thread]
Disagree. These ships are meant to be rare and almost inaccessible. If you want one, too bad. Should have been there when they were handed out.
- by Grarr Dexx - at 2010.12.02 00:26:00
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197. the purchasing of skills and/or skill points - in Player Features and Ideas Discussion [original thread]
Character trading forum. Some modi****of time must always be invested.
- by Grarr Dexx - at 2010.11.11 16:43:00
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198. How to fix AFK cloaking for good - in Player Features and Ideas Discussion [original thread]
Originally by: Marexlovox No, if you want local gone, move to WH space. Solution to cloaking issue: 1. Cloaking Device need a cpu buff, anyone with a BC can fit a cloaking device with normal fit. 2. Cloaking Devices are too cheap and t...
- by Grarr Dexx - at 2010.11.05 03:12:00
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199. powering down your ship - in Player Features and Ideas Discussion [original thread]
So basically a cloak that doesn't use a highslot?
- by Grarr Dexx - at 2010.10.19 01:33:00
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200. Set Destination (and dock) - in Player Features and Ideas Discussion [original thread]
It seems to me that you're ungrateful that we already have autopilot in the first place. Would you rather have Eve without that? The lack of auto-dock is to give a sense of risk to autopiloting, if you want to play it safe you should always pilot ...
- by Grarr Dexx - at 2010.10.17 20:37:00
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